| 1) |
Go to "Insert",
"Scene" |
| 2) |
Go to "Window",
"Scene" (The "Scene"
properties dialog box should pop up. In
there arange the "Scenes" so the
loading "Scene" is on top. You
can also name the "Scene" by double
clicking on the name in the "Scene"
properties dialog box. |
| Creating
A looping "Movie Clip" |
| 1) |
Create an
object that you would like to loop. For
this example we are going to create a ball
that will bounce starting on the ground
and bouncing up then back to it's original
spot. |
| 2) |
Once you have
created the object on the "Stage"
select it and turn it into a "Symbol." |
| Creating
the loop in the "Loading Scene" |
| 1) |
Place your
"Symbol" where you would like
it to start its bounce. |
| 2) |
Create a "Keyframe"
where you would like it to hit the top of
it's bounce. (Place it in frame 15 for this
tutorial.) |
| 3) |
With out moving
the ball create another "Keyframe"
in "Frame " 30. |
| 4) |
Go to "Frame"
15 and move your ball to the top where you
would like the ball to stop going up. |
| 5) |
Create a "Motion
Tween" in between "Frame"
1 and 15. |
| 6) |
Create a "Motion
Tween" in between "Frame"
15 and 30. |
| 7) |
Create a new
"Layer." |
| 8) |
Double click
in the First "Frame." (This will
open your "Actions" Dialog box.) |
| 9) |
Go to "Play."
|
| The
Above steps will insure that the movie plays.
|
| 10) |
In "Layer
2" "Frame" 29 double click.
(Again this will bring up your "Actions"
Dialog box. |
| 11) |
Go to "If
Frame is Loaded." (This is where you
are going to look at where your flash animation
is ending. If your movie ends on "Frame"
300 in the second scene then that is what
"Frame" you are trying to load
to.) |
| 12) |
Select the
"Scene" that your "Movie"
is in. |
| 13) |
Select the
"Type" to be "Frame Number." |
| 14) |
Type the number
of the "Frame" you are checking
In the "Frame section. |
| 15) |
Still in the
"Actions" properties box you will
select "Goto."(Make sure it is
"Goto and Play." ) |
| 16) |
Select the
"Scene" you would like Flash to
play. |
| 17) |
Select the
"Type" to be "Frame Number." |
| 18) |
Select the
"Frame" you would like Flash to
start Playing. |
| The
above steps check to see if your entire
animation is loaded before going to the
next "Scene." This is important
when creating the loading "Scene." |
19) |
Double Click
"Frame" 30. (This will again bring
forward your "Actions" dialog
box.) |
20) |
Select "Goto"
|
21) |
Set the "Scene"
to "Current Scene." |
22) |
Set the "Type"
to "Frame Number." |
23) |
Set the "Frame"
to 1 |
The
above steps make the play head loop if the
frame before sees that your animation is
not loaded.
If "Frame" 29 in your loading
scene sees that the animation is loaded
completely then it will start to play your
movie. If it sees that your animation is
not loaded then the play head will go to
and play "Frame" 30. When it plays
"Frame" 30 it sees that it needs
to goto and play the loading animation over
again. This will loop until all of your
animation is loaded. |